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  1. C#, .Net Framework: October 2006
    • www.kinlan.co.uk. Wednesday, October 18, 2006. 0. Comments. Technorati, Rubbish! ... Tags: c#, .net, TypeConverter, XNA, Vector2 ...
  2. C#, .Net Framework: XNA Parallax Demo Video
    • XNA Vector2 Type Converter. No 360, but I have the controller! ... www.kinlan.co.uk. Saturday, September 30, 2006. 0. Comments. XNA Parallax Demo Video ...
  3. C#, .Net Framework: Long Tail is a Long Tale
    • XNA Vector2 Type Converter. Quick Links. XNA Parallax Engine Needs your help! ... www.kinlan.co.uk. Thursday, October 12, 2006. 2. Comments. Long Tail is a Long Tale ...
  4. Related Information for tag: con
    • kinlan.co.uk with more information related to a particular tag. ... only works on Kinlan.co.uk, but it you ... C#, .Net Framework: XNA Vector2 Type Converter ...
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    • It only works on Kinlan.co.uk, but it you have a Delicious ... XNA Vector2 Type Converter. No 360, ... www.kinlan.co.uk. Saturday, September 30, 2006. ...
  6. Vector2Converter
    • using System; using System.Collections.Generic; using System.Text; using System. ... propertyValues) { return new Vector2((float) propertyValues["X"], (float) ...
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    • C#, .Net Framework: XNA Vector2 Type Converter. www.kinlan.co.uk. Monday, September 11, 2006. ... moved the blog onto Kinlan.co.uk, still using the blogger ...
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    • www.kinlan.co.uk/bbc/ross ... where my Component had a Vector2 public property that I could use in ... It only works on Kinlan.co.uk, but it you have a ...
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Related Blog Search Results

  1. Vector2 Maths Problem (Acceleration/Deceleration towards a Point) - C#
    • Vector2 Maths Problem (Acceleration/Deceleration towards a Point) - C# Community and Forum - Our C# forum is the place for Q&A-style discussions related to the programming language known as Microsoft's response to java.
  2. Using DefaultValueAttribute with XNA's Color / Vector2, etc. - XNA ...
    • I've been looking for a way to use the [DefaultValue] attribute on XNA's Color, Vector2, 3, etc. I tried pretty much everything with the attribute's overloads, but nothing seemed to work. It's really bad that like half of my .xml ...
  3. Getting (1,2) of a Vector2 (noob question) 0.0
    • How do I get values 1 and 2 of a Vector2 and use them as follows this is my my_pos Vector (64,64) how do i do this? my_x = my_pos.value1; my_y = my_pos.value2; Hope u understand my question any help would be great n_n.
  4. Can't set Vector2 - XNA Community Forums
    • Vector2 is a value type. Therefore, when using Vector2 as a property, the setter will only return a copy of the Vector2 you want to modify. Every change made to it will directly be discarded, hence the compiler will not allow you to ...
  5. Sliding Collision Example - OpenProcessing
    • PointInside(vPos) ) { nSide = i; break; } } if( nSide == sides.length ) return false; // Get the normal from the collision side Vector2 vNormal = sides[nSide].Normal(); // Reverse the velocity vector vVel.mulMe(-1); // Calculate the ...
  6. Zoom-In/Out using the transformMatrix of spriteBatch.Begin? - XNA ...
    • Add a Vector2 with a new position I want to set as the center position. Its very convenient. Now I'd like to know if there is a way that I can modify the TMatrix from my "Viewport" class so that it will give me the effect of zooming in ...
  7. SAT question... sorry - XNA Community Forums
    • GetPolygonVertices() returns a vector2 list with all the vertices for the AABB and the diamond(4 each). Caller is the AABB, Candidate is the diamond. the first thing this code does is go through each polygon and subtract one point from ...
  8. Diangle Collision with ViewPort
    • Hello, this is my first post here on XNA, and I'm super new to XNA and C#, been programming in VB.NET for a bit now, no games, just applications. But I decided to dive in to Game Development with C#. So here's my problem: ...
  9. Best Guess Theory: Nifty little vector2 get angle function
    • If you're working with Vector2's in XNA, or any other platform really, some functions you'd think should be on a vector object in your given framework just aren't. With XNA, it was the ability to get an angle from a vector. ...
  10. Zoom-In/Out using the transformMatrix of spriteBatch.Begin?
    • Hey, I was wondering if anyone here who really understands Linear Algebra or game Cameras can help me with figuring out how to modify the "Transform Matrix" I pass to spriteBatch to zoom in or zoom out, or in other words make all things ...

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