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- GameComponent per l’FpsCounter
- Ho inglobato l’fps counter (compreso il garbage counter), in un gamecomponent per maggiore riusabilità. Basta aggiungerlo come Component —————————————– public class FpsCounter : DrawableGameComponent { ContentManager content; ...
- GameComponent per l’fpscounter
- Ho inglobato l’fps counter (compreso il garbage counter) in un DrawableGameComponent per maggiore riusabilità. Save. public class FpsCounter : DrawableGameComponent { ContentManager content; SpriteBatch spriteBatch; ...
- Possible to make GameComponent (or any class) an Asset in XNA?
- This may sound outrageous, but I'm interested in knowing if I could load code (a cs file, for example), or a class, into my game while running and use whatever methods or members that may be in it. If not using it as an "asset" in XNA, ...
- SkyDome GameComponent
- Alex Urbano has a new SkyDome GameComponent available. This sample comes complete with source for XNA 2.0. Read More.
- Using Reflection To Bind Services and Components
- One thing you’ll notice is that I changed the base class from the default GameComponent to a custom MyGameComponent class. This is where I place all the reflection goodness. Here’s the entire implementation of MyGameComponent. ...
- Random Events Revisited
- class RandomEvent: GameComponent { private double rate; // how frequently the event occurs private double timer; // tracks progress through "blocks" of time private Random random; // random number generator private double trigger; ...
- Generic XNA - Threading for Windows
- The ThreadManager class is derived from (as most my samples) from GameComponent. The threading method I use requires four components, ParameterizedThreadStart if you don't need to pass parameters to your thread start method then you can ...
- XNA Framework GameEngine Development. (Part 6, Input:GameComponent)
- In this article I will be introducing the Input GameComponent. This class will be changing as we add more functionality to the engine. For now, I will just implement some simple handlers to set up for Part 7 in this series. ...
- XNA Framework GameEngine Development. (Part 2, FpsCounter ...
- In this article, I will introduce the GameComponent architecture by creating a FramesPerSecond counter (FPS). The XNA Framework has a very nice feature that allows us to encapsulate GameComponents. This has two nice side effects: ...
- XNA Game Engine Development
- Part 4, ShaderManager:GameComponent, Effect Code Generator. Part 5, TextureManager:GameComponent. Part 6, Input:GameComponent. Part 7, ScreenManager:GameComponent and GameScreens. Part 8, Multi-Threading GameComponents ...
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