My Related Documents Search Results

  1. Related Information for tag: GameComponent
    • ... for tag: gamecomponent. that will search kinlan.co.uk, to find in articles ... the blog onto Kinlan.co.uk, still using the blogger ... Framerate GameComponent ...
  2. Related Information for tag: tdd
    • ... other day for my kinlan.co.uk domain, but I cannot tell ... Related Information for tag: GameComponent. that will search kinlan.co.uk, to find in articles ...
  3. C#, .Net Framework: September 2006
    • tags: xna, gamecomponents, gamecomponent, parallax, engine, video, wmv ... and works out the topics (much like my Ajax Tagger http://ajaxtag.kinlan.co.uk ...
  4. Related Information for tag: XNA
    • Related Information for tag: GameComponent ... www.kinlan.co.uk. Monday, ... out the topics (much like my Ajax Tagger http://ajaxtag.kinlan.co.uk ...
  5. C#, .Net Framework: XNA Parallax Engine and the GSE Beta 2
    • www.kinlan.co.uk. Sunday, November 05, 2006. 0. Comments. XNA Parallax Engine and the GSE Beta 2 ... GSE, GameComponents, GameComponent. Permanent Link <
  6. C#, .Net Framework: XNA Paralax Component
    • www.kinlan.co.uk. Saturday, September 23, 2006. 0. Comments. XNA Paralax Component ... xna, xbox360, c#, .net, GameComponent. Permanent Link <
  7. C#, .Net Framework: F14 XNA Game should use XNA Parallax Engine
    • www.kinlan.co.uk. Thursday, October 12, 2006. 1. Comments ... Tags: XNA, parallax, GameComponent, c#, .Net. Permanent Link <
  8. C#, .Net Framework: November 2006
    • www.kinlan.co.uk. Saturday, November 18, 2006. 0. Comments. Why I love WSE 3.0 ... Tags: XNA, parallax, GSE, GameComponents, GameComponent. Permanent Link. Archives ...
  9. C#, .Net Framework: October 2006
    • www.kinlan.co.uk. Wednesday, October 18, 2006. 0. Comments. Technorati, Rubbish! ... Tags: XNA, parallax, GameComponent, c#, .Net. Permanent Link. Tuesday, ...
  10. Related Information for tag: parallax
    • www.kinlan.co.uk. Sunday, November 05, 2006. 0 ... Related Information for tag: GameComponent. It only works on Kinlan.co.uk, but it you have a Delicious ...

Related Blog Search Results

  1. GameComponent per l’FpsCounter
    • Ho inglobato l’fps counter (compreso il garbage counter), in un gamecomponent per maggiore riusabilità. Basta aggiungerlo come Component —————————————– public class FpsCounter : DrawableGameComponent { ContentManager content; ...
  2. GameComponent per l’fpscounter
    • Ho inglobato l’fps counter (compreso il garbage counter) in un DrawableGameComponent per maggiore riusabilità. Save. public class FpsCounter : DrawableGameComponent { ContentManager content; SpriteBatch spriteBatch; ...
  3. Possible to make GameComponent (or any class) an Asset in XNA?
    • This may sound outrageous, but I'm interested in knowing if I could load code (a cs file, for example), or a class, into my game while running and use whatever methods or members that may be in it. If not using it as an "asset" in XNA, ...
  4. SkyDome GameComponent
    • Alex Urbano has a new SkyDome GameComponent available. This sample comes complete with source for XNA 2.0. Read More.
  5. Using Reflection To Bind Services and Components
    • One thing you’ll notice is that I changed the base class from the default GameComponent to a custom MyGameComponent class. This is where I place all the reflection goodness. Here’s the entire implementation of MyGameComponent. ...
  6. Random Events Revisited
    • class RandomEvent: GameComponent { private double rate; // how frequently the event occurs private double timer; // tracks progress through "blocks" of time private Random random; // random number generator private double trigger; ...
  7. Generic XNA - Threading for Windows
    • The ThreadManager class is derived from (as most my samples) from GameComponent. The threading method I use requires four components, ParameterizedThreadStart if you don't need to pass parameters to your thread start method then you can ...
  8. XNA Framework GameEngine Development. (Part 6, Input:GameComponent)
    • In this article I will be introducing the Input GameComponent. This class will be changing as we add more functionality to the engine. For now, I will just implement some simple handlers to set up for Part 7 in this series. ...
  9. XNA Framework GameEngine Development. (Part 2, FpsCounter ...
    • In this article, I will introduce the GameComponent architecture by creating a FramesPerSecond counter (FPS). The XNA Framework has a very nice feature that allows us to encapsulate GameComponents. This has two nice side effects: ...
  10. XNA Game Engine Development
    • Part 4, ShaderManager:GameComponent, Effect Code Generator. Part 5, TextureManager:GameComponent. Part 6, Input:GameComponent. Part 7, ScreenManager:GameComponent and GameScreens. Part 8, Multi-Threading GameComponents ...

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